The next article is a paper by Daniil Shcherbakov.
As 2024 approaches the end, the WEB3 game industry is still at a crossroads. In many cases, it was advertised as the future of the game, promised truly freedom to players, which became an ambitious cemetery -75 % of projects started from 2018 to 2023. We’re screwed Within one year.
And the industry stands on the brink of 2025, so hope is high, but it is difficult to ignore cracks. The market has stopped breathing and is waiting for this year’s statistics.
However, it is important to examine 2024 in detail before guessing in the next chapter of Web3 Gaming. Did the industry start to mature, or is it destined to repeat mistakes, and has made the image of a high -risk gambling in hype?
Infinite cycle of up and fadeers
Part of the story is that another chapter has been added to the graveyard of the WEB3 game project that actually failed in 2024.
For example, let’s think about the selected project, but eventually accepted NFT. Abandon Web3 model. Or SH shots were once announced as a promising venture, Unstable Development trajectory due to internal battle and sudden team change. On the other hand, Ilvium, on the other hand, despite the ambitious plan of releasing three interconnected games at the same time. Struggle Coral Challenge -Maintain a player and an attractive player.
This is a familiar story of Web3. Over and over, the industry has been impaired by repeated pitfalls, such as uncertain regulatory environments, insufficient user experience, inadequate economic incentives. Also, in 2024, many participants in the WEB3 game sector believe that they focus on piggyback advertisements rather than real entertainment value, and will continue to focus on not being popular. Ta.
So, despite the growing perception of the possibility of ownership and monetization of blockchain, there is a risk that the game space will be another warning story similar to NFT, ICO, and early playground models. Without a basic change, the industry does not provide convincing game play sculptures such as Assassin’s Creed or World of WarCraft, but continues to compete only from the perspective of token and users. It may stagnate.
It’s a dark and gloomy road, and a faint path of hope is shining.
However, despite the turbulent history, in 2024, it marked the potential transformation of the web3 game, which was one year when innovation began to open noise.
For example, Telegram has moved beyond simple game models to release games with more complexity and depth. An example includes a DRFT party that offers the ultimate race experience. DUROV RUN, subway surfers style game with unique twists -non -stop running experience full of action on telegram. Catazen attracts social entertainment with the theme of cats. And many dungeons are treasures for fans of games featuring infinite dungeons filled with rewards and traps.
By integrating the blockchain function in a seamlessly and user -friendly method, and focusing on the community -led engagement, the platform accepts the ultimately adopting the game.
Major Web2 game publishers such as Ubisoft and PlayStation have also stepped up, proving that the game blockchain has actual demand and application. Ubisoft’s Champion tactics AAA Studio has demonstrated how to use technology to provide true players’ ownership without losing gameplay.
Similarly, PlayStation I’m away from the grid It is a proof of how to enhance immersion and add meaningful value, not just a blockchain functioning. These are not small feats. The Ubisoft and PlayStation signals are closer to blockchain games.
More importantly, institutional shifts to WEB3 games. Malaysian Digital Economy Corporation partnership CARV emphasizes a new wave of government support. Such an initiative suggests that even the national economy will not only use the web3 games as a niche experience, but also a scalable and long -term opportunity.
And this momentum changes the story. They clearly recognize the unprecedented possibilities if the web2 giants, global superapp, and if the government will, as well, invest in Web3 games and defend champions. Demand is realistic, evolution is visible, and for the first time in a few years, the industry may be truly free from hype advertising and failure. These are not just faint hope. It is a sustainable future components.
Sadly, for many people who came for quick cash, gamers are now wise
Therefore, the game is definitely slow, but it is steadily shifted from the playground to the play and the model of the Iyan. However, this change did not occur overnight because the publisher judged that it was a high -quality project. It is derived from the undeniable reality. Players resist the poor experience that depends only on talk and drops as incentives.
The gamer sent a clear message. They are looking for entertainment, not a scheme designed to discharge wallets and waste time with the promise of speculative income. Successful projects understand not only attractive gameplay, but also at the heart of design.
Another important evolution is how players perceive blockchain assets. Utility was the best now. Players are no longer shaken by the ownership of assets and the imaginary promises of interoperable operability. They require items that truly strengthen the game experience. This is a unique skin, character, and tool that can add specific value, move between games, or trade with other players.
Projects that cannot adapt to these requests are at risk of alienating core audiences because the player’s retention rate is reduced every day. This shift emphasizes important trends. Gamers control the future of the industry and form them on conditions, regardless of whether some game publishers accept it.
This time, the player has set the game rules
So there are good and bad news. Bad News: Web3 games are standing at the crossroads, and some projects remain between outdated game models and meaningful new designs. Good News: There are promising signs of progress.
For the next three to five years, the trajectory of this sector will be formed by the success of casual and mobile games that seamlessly and use blockchain technology. Models such as Play Oino and canding lead to the road that rewards the players by strengthening the game and stimulating creativity.
However, in most web3 games, you need to hit several important milestones to achieve web2 compatible and true parity. First, accessibility needs to get a central stage. The game must be intuitive and fun for players who are unfamiliar with cryptocurrency.
Second, building a valuable partnership with the established web2 industry leaders is essential for reliability and wider recruitment. Third, the sector must effectively navigate regulation hurdles because the level of player engagement cannot be compensated for the lack of security and compliance.
The most important thing is that web3 games need to indicate why blockchain integration is needed for the freedom of games in this new era. Only by achieving these goals, web3 games satisfy their possibilities and appear as a solid alternative to the legendary and classical story of the Web2 game.

